Sep 12_b
001 - Opening Sequence


Content: Universe Spinning, from nothing to numerous objects
Techniques tend to be used: Houdini or Maya
I'd like to use Houdini's "metaball" to create a scene mimicking a cell devision-like universe beginning from a singularity to a nebula.
In this animatic, it's an alternative way of using "metaball". With "block" - concrete textured block devision splitting into dust.
Both of them shouldn't be difficult either in Houdini or in Maya unless I want some specific control of animation in these Effects. Since Houdini is new to me, I will decide which to use depending on time and the learning curve.

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